ABSTRACT

Just add talent!

Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.

White leaves nothing out. What contemporary digital animators most need to know can be found between this book's covers - from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you're new to animation or a very experienced digital animator, here you'll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator.

Speaking from experience, White presents time-honored secrets of professional animaton with a warm, masterly, and knowledgeable approach that has evolved from over 30 years as an award-winning animator/director.

The book's enclosed downloadable resources presents classic moments from animation's history through White's personal homage to traditional drawn animation, "Endangered Species." Using movie clips and still images from the film, White shares the 'making of' journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique. Look for the repetitive stress disorder guide on the downloadable resources, called, "Mega-hurts." Watch the many movie clips for insights into the versatility that a traditional, pencil-drawn approach to animaton can offer.

chapter 1|28 pages

Development

chapter 2|16 pages

Chapter Design

chapter 3|46 pages

Project Financing

chapter 4|46 pages

Rules of Filmmaking

chapter 5|22 pages

Soundtrack Recording and Editing

chapter 6|24 pages

Storyboarding and Animatics

chapter 7|26 pages

Digital Desktop Production

chapter 8|56 pages

Principles of Animation

chapter 9|30 pages

Animating Step by Step

chapter 10|36 pages

2D Animation Overview

chapter 11|36 pages

2D Animation Basics

chapter 12|24 pages

Finessing 2D Animation

chapter 13|20 pages

2D Vector Animation

chapter 14|8 pages

The Paperless Animation Studio

chapter 15|24 pages

3D Overview

chapter 16|28 pages

Creating 3D Movement