ABSTRACT

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells!

The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

chapter 1|14 pages

Your first game

part |1 pages

Section 1 Animation

chapter 2|17 pages

Drawing with Flash

chapter 3|12 pages

Simple cut-out animation

chapter 4|14 pages

Using CGI programs to create animation

chapter 5|13 pages

Background art

chapter 6|8 pages

Creating artwork for mobile devices

part |1 pages

Section 2 Action

chapter 7|18 pages

So what is a variable?

chapter 8|17 pages

In tip-top condition

chapter 9|18 pages

Using loops

chapter 10|16 pages

Keep it modular

chapter 11|16 pages

Debugging

chapter 12|14 pages

Using external files

part |1 pages

Section 3 Putting it into practice

chapter 13|20 pages

Small games to keep them loading

chapter 14|21 pages

Quizzes

chapter 15|18 pages

Mazes

chapter 16|16 pages

Board games

chapter 17|22 pages

Platformers

chapter 18|25 pages

Sports simulations

part |1 pages

Section 4 Flash for mobiles

chapter 20|9 pages

Using Flash on a PocketPC

part |1 pages

Section 5 Flash for boffins

chapter 21|18 pages

High score tables

chapter 22|13 pages

Multi-player games using sockets

chapter 23|15 pages

Using Flash Communication Server

chapter 24|14 pages

Embedding Flash