ABSTRACT

This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound.

Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction!

On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

part |1 pages

Section I: Foundations and Theory

chapter 1|14 pages

Foundations of Audio for Image

chapter 2|11 pages

Sound Design Theory

part |1 pages

Section II: The Stems: Dialog, Music, and Effects (DM&E)

chapter 3|11 pages

Dialog

chapter 4|19 pages

Music

chapter 5|21 pages

Sound Effects (SFX)

part |1 pages

Section III: Arts Law

chapter 6|11 pages

Developing a Legal Sound Track

part |1 pages

Section IV: Tools and Techniques

chapter 7|12 pages

The Project Studio

chapter 8|12 pages

Signal Path and Signal Processing

part |1 pages

Section V: The Production Path

chapter 9|12 pages

Preproduction

chapter 10|4 pages

Production

chapter 11|12 pages

Postproduction

part |1 pages

Section VI: Case Studies

chapter 12|15 pages

Case Study: A Trip to Granny's

chapter 13|14 pages

Case Study: Sam