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      Book

      Guide to Computer Animation
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      Book

      Guide to Computer Animation

      DOI link for Guide to Computer Animation

      Guide to Computer Animation book

      for tv, games, multimedia and web

      Guide to Computer Animation

      DOI link for Guide to Computer Animation

      Guide to Computer Animation book

      for tv, games, multimedia and web
      ByMarcia Kuperberg
      Edition 1st Edition
      First Published 2002
      eBook Published 17 April 2002
      Pub. Location New York
      Imprint Routledge
      DOI https://doi.org/10.4324/9780080491394
      Pages 264
      eBook ISBN 9780080491394
      Subjects Arts
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      Kuperberg, M. (2002). Guide to Computer Animation: for tv, games, multimedia and web (1st ed.). Routledge. https://doi.org/10.4324/9780080491394

      ABSTRACT

      Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

      Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

      www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

      In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

      Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

      TABLE OF CONTENTS

      chapter 1|26 pages

      Exploring the background, tools and techniques of computer animation

      chapter 2|30 pages

      Understanding the technical constraints of creating for different digital media

      chapter 3|34 pages

      Techniques and stages of creating 3D computer animation

      chapter 4|30 pages

      Animation for multimedia and new media

      chapter 5|34 pages

      Creating artwork for computer games: from concept to end product

      chapter 6|36 pages

      tv case studies: looking behind the scenes at the creation of network idents and commercials

      chapter 7|30 pages

      The art and craft of telling a story: narrative and characterization

      chapter 8|24 pages

      Project briefs, self-tests, tutorials and resources

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