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Book

Guide to Computer Animation

Book

Guide to Computer Animation

DOI link for Guide to Computer Animation

Guide to Computer Animation book

for tv, games, multimedia and web

Guide to Computer Animation

DOI link for Guide to Computer Animation

Guide to Computer Animation book

for tv, games, multimedia and web
ByMarcia Kuperberg
Edition 1st Edition
First Published 2002
eBook Published 17 April 2002
Pub. Location New York
Imprint Routledge
DOI https://doi.org/10.4324/9780080491394
Pages 264
eBook ISBN 9780080491394
Subjects Arts
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Kuperberg, M. (2002). Guide to Computer Animation: for tv, games, multimedia and web (1st ed.). Routledge. https://doi.org/10.4324/9780080491394

ABSTRACT

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

TABLE OF CONTENTS

chapter 1|26 pages

Exploring the background, tools and techniques of computer animation

chapter 2|30 pages

Understanding the technical constraints of creating for different digital media

chapter 3|34 pages

Techniques and stages of creating 3D computer animation

chapter 4|30 pages

Animation for multimedia and new media

chapter 5|34 pages

Creating artwork for computer games: from concept to end product

chapter 6|36 pages

tv case studies: looking behind the scenes at the creation of network idents and commercials

chapter 7|30 pages

The art and craft of telling a story: narrative and characterization

chapter 8|24 pages

Project briefs, self-tests, tutorials and resources

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