ABSTRACT

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

chapter 1|12 pages

An Introduct ion to Game Audio

chapter 2|31 pages

Essent ial Ski l l Sets and Tools

chapter 3|29 pages

Gett ing Organized and Ready for Business

chapter 4|23 pages

Finding and Gett ing the Jobs

chapter 5|17 pages

The Bidding Process

chapter 6|47 pages

Making the Deals

chapter 7|22 pages

Sett ing the Stage

chapter 8|33 pages

Creat ing Music for Games

chapter 9|40 pages

Creat ing Sound Effects for Games

chapter 10|12 pages

Blending the Total Soundscape

chapter 12|18 pages

For the Developer

chapter 13|2 pages

Game Over? Not Hardly