ABSTRACT

Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth.

Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package.





Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of.

If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.

chapter 1|6 pages

INTRODUCTION

part |2 pages

part 1: theory

chapter 2|20 pages

A LITTLE LIGHT THEORY

chapter 3|14 pages

CG LIGHTS EXAMINED

chapter 4|16 pages

UNDERSTANDING SHADOWS

part |2 pages

part 2: techniques

chapter 5|18 pages

BASIC LIGHTING TECHNIQUES

chapter 6|12 pages

FURTHER LIGHTING TECHNIQUES

chapter 7|34 pages

INDOOR LIGHTING TECHNIQUES

chapter 8|30 pages

OUTDOOR LIGHTING TECHNIQUES

chapter 9|12 pages

SPECIAL LIGHTING TECHNIQUES

chapter 10|18 pages

MATCH LIGHTING

chapter 11|28 pages

THE NATURAL ELEMENTS

chapter 12|18 pages

LIGHTING AND LENS EFFECTS

part |2 pages

part 3: tips and tricks

chapter 13|20 pages

IN PRODUCTION

chapter 14|16 pages

TRICKS OF THE TRADE

part |2 pages

part 4: taking it further

chapter 15|26 pages

COMPOSITION AND DRAMA

chapter 16|20 pages

CAMERAWORK AND TECHNICALITIES

chapter 17|22 pages

LOOKING FURTHER