ABSTRACT
In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology.
Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, including the creation of site maps and flow charts, and the writing of design documents. It examines the latest interactive features of DVD, as well as the newest techniques and technologies for other forms of digital presentation. New design templates, 3D graphics and animation, polling and use of cookies, distance learning, html, and intranet learning games are among the topics covered in this book. Examples and case studies demonstrate the broad range of applications from websites to CD-ROM games to successful web commerce sites, including the capacity for user participation in e-commerce.
The companion Website shows numerous examples discussed in the text of all types of programs and their applications.
TABLE OF CONTENTS
part |47 pages
Background
chapter |5 pages
Interactivity?
chapter |11 pages
A Short History of Interactivity
chapter |7 pages
The Internet
chapter |5 pages
Distance Learning
chapter |8 pages
Interactive Games
chapter |5 pages
Interactive Experiences
part |68 pages
Creating Interactive Products
chapter |8 pages
The Process
chapter |8 pages
Interactive Design
chapter |9 pages
Human Interface Design
chapter |12 pages
Flowcharts and Site Maps
chapter |15 pages
Prototyping
chapter |12 pages
The Technology of the Web
part |51 pages
Interactive Instruction
chapter |9 pages
Basic Structure
chapter |19 pages
Exercise Design
chapter |9 pages
Compendium of Distance Learning Exercises
chapter |9 pages
Test Construction and Evaluation
part |37 pages
Interactive Entertainment
chapter |6 pages
Basic Structure
chapter |15 pages
The Adventure!
chapter |5 pages
Comics on the Internet
chapter |7 pages
Game Shows
part |35 pages
Information, e-Commerce Systems, and Beyond