ABSTRACT

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

part |74 pages

Startups

chapter |14 pages

Irrational Games'

System Shock 2

chapter |10 pages

Bohemia Interactive Studios'

Operation Flashpoint

chapter |12 pages

Surreal Software's

Drakan: Order of the Flame

chapter |12 pages

Nihilistic Software's

Vampire: The Masquerade—Redemption

chapter |12 pages

Ensemble's

Age Of Empires

part |72 pages

Sequels and Sophomore Outings

chapter |12 pages

Blizzard Entertainment's

Diablo II

chapter |12 pages

Epic Games'

Unreal Tournament

chapter |12 pages

Westwood Studios'

Tiberian Sun

chapter |12 pages

Ensemble Studios'

Age Of Empires II: The Age Of Kings

chapter |10 pages

Presto Studios'

Myst III: Exile

chapter |10 pages

Poptop Software's

Tropico

part |72 pages

Managing Innovation

chapter |10 pages

Lionhead studio's

Black & White

chapter |9 pages

Bungie software's

Myth: The Fallen Lords

chapter |12 pages

Looking Glass's

Thief: The Dark Project

chapter |12 pages

Dream Works

Interactive's Trespasser

chapter |14 pages

Ion Storm's

Deus Ex

chapter |10 pages

Naughty Dog's

Jak & Daxter: The Precursor Legacy

part |54 pages

Building on a License

chapter |13 pages

LucasArts'

Star Wars™ Starfighter

chapter |14 pages

Raven Software's

Star Trek™: Voyager – Elite Force

chapter |8 pages

Red Storm Entertainment's

Rainbow Six

chapter |14 pages

Raven Software's

Soldier of Fortune

part |37 pages

The Online Frontier

chapter |10 pages

Mythic Entertainment's

Dark Age of Camelot

chapter |12 pages

Multitude's

Fireteam

chapter |11 pages

Turbine's

Asheron's Call