ABSTRACT
With the explosion of new audio and video content on the Web, it's more important than ever to use accurate and comprehensive metadata to get the most out of that content. Developing Quality Metadata is an advanced user guide that will help you improve your metadata by making it accurate and coherent with your own solutions. This book is designed to get you thinking about solving problems in a proactive and productive way by including practical descriptions of powerful programming tools and user techniques using several programming languages. For example, you can use shell scripting as part of the graphic arts and media production process, or you can use a popular spreadsheet application to drive your workflow. The concepts explored in this book are framed within the context of a multimedia professional working on the Web or in broadcasting, but they are relevant to anyone responsible for a growing library of content, be it audio-visual, text, or financial.
TABLE OF CONTENTS
part
Introduction
chapter |9 pages
Framing the Problem
chapter |24 pages
Metadata
chapter |23 pages
Object Modeling Your Data
chapter |14 pages
Transfer and Conversion
chapter |8 pages
Dealing With Raw Data
chapter |11 pages
Character Mapping and Code Sets
chapter |4 pages
Data Fields
chapter |10 pages
Fields, Records, and Tables
chapter |19 pages
Times, Dates, Schedules, and Calendars
chapter |11 pages
Names, Addresses, and Contacts
chapter |18 pages
Spatial Data and Maps
chapter |8 pages
Paint Me a Picture
chapter |20 pages
Roll Tape!
chapter |6 pages
Rights Issues
chapter |5 pages
Integrating with Enterprise Systems
chapter |15 pages
Data Exchange Formats
chapter |19 pages
XML-Based Tools and Processes
chapter |13 pages
Interfaces and APIs
chapter |8 pages
Scripting Layers
chapter |7 pages
UNIX Command Line Tools
chapter |9 pages
Power Tools
chapter |8 pages
Automation with Shell Scripts
chapter |6 pages
Automation with AppleScript
chapter |11 pages
Script Automation in Windows
chapter |10 pages
Compiled and Interpreted Languages
chapter |4 pages
GUI Tools and Processes
chapter |10 pages
Building Tools
chapter |19 pages
Keep It Moving
chapter |4 pages
Publishing Systems
chapter |6 pages
Adding Intelligence and Metrics
chapter |6 pages
Lateral Thinking
chapter |5 pages
The Bottom Line
part |107 pages
Tutorials