ABSTRACT

FX introduces today's up and coming musician to the fantastic creative potential of the most popular instrument today- the home studio. Explaining the basic and advanced signal processing techniques used in professional music production (EQ, compression, delay, reverb etc), using real world popular music examples and an emphasis on the perceptual results and musical value of these effects, FX teaches the Recording Musician how to achieve professional production standards and maximise their creative potential.

The accompanying website www.soundfx-companion.com includes audio exaples of FX featured in the book.

Features:

A chapter dedicated to each key effect:
Distortion Equalization
Compression and Limiting Delay
Expansion and Gating Pitch Shift
Reverb Volume
More than 100 line drawings and illustrations.
Accompanying website featuring examples of all FX covered in the book.
Discography of FX at the end of each relevant chapter.


From the Sound FX Intro:

The most important music of our time is recorded music. The recording studio is its principle musical instrument. The recording engineers and music producers who create the music we love know how to use signal processing equipment to capture the work of artists, preserving realism or altering things wildly, as appropriate. While the talented, persistent, self-taught engineer can create sound recordings of artistic merit, more productive use of the studio is achieved through study, experience and collaboration. This book defines the technical basis of the most important signal processing effects used in the modern recording studio, highlights the key drivers of sound quality associated with each, shares common production techniques used by recording engineers with significant experience in the field, references many of the touchstone recordings of our time, and equips the reader with the knowledge needed to comfortably use effects devices correctly, and, more importantly, to apply these tools creatively.

chapter

Introduction

part |86 pages

Sound—Signals, Systems, and Sensation

chapter |36 pages

Audio Waveform

chapter |32 pages

Signal Flow

chapter |16 pages

Perception

part |118 pages

Amplitude FX

chapter |14 pages

Distortion

chapter |28 pages

Equalization

chapter |36 pages

Compression and Limiting

chapter |22 pages

Expansion and Gating

chapter |16 pages

Volume

part |122 pages

Time FX

chapter |42 pages

Delay

chapter |14 pages

Pitch Shift

chapter |64 pages

Reverb

part |67 pages

Applied FX

chapter |11 pages

Basic Mix Approach

chapter |18 pages

Snare Drum FX

chapter |13 pages

Piano

chapter |21 pages

Automated Mix