ABSTRACT

Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

chapter |8 pages

Pipeline and Modeling Guidelines

chapter |66 pages

Overview of Maya

chapter |20 pages

Introduction to ZBrush Modeling

chapter |12 pages

Concept Art

chapter |26 pages

Anatomy

chapter |76 pages

Creating a Video Game Character

chapter |106 pages

Creating a Hyperreal Character

chapter |24 pages

Creating a Photo-Real Character

chapter |28 pages

UVs and Texturing

chapter |20 pages

The Next Step