ABSTRACT

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

chapter |38 pages

Orientation to Game World Optimizations

chapter |27 pages

3D Concepts

chapter |32 pages

Shaders and Materials

chapter |49 pages

Modeling the Large Urban Environment

chapter |34 pages

Texturing the Large Urban Environment

chapter |5 pages

Introduction to Natural Environments

chapter |28 pages

Introduction to Natural Environments

chapter |62 pages

Modeling and Texturing the Jungle Base