ABSTRACT

Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline.

With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast.

This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.

chapter |2 pages

How to use this book

chapter |16 pages

Introduction

chapter 1|22 pages

Modeling

chapter 2|30 pages

Materials and mapping

chapter 3|18 pages

Lighting

chapter 4|12 pages

Shadows

chapter 5|10 pages

Reflections

chapter 6|12 pages

Glass

chapter 7|20 pages

Animation

chapter 8|20 pages

Character animation

chapter 9|14 pages

Rendering

chapter 10|18 pages

Logo treatments

chapter 11|10 pages

Parameter wiring