ABSTRACT

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The downloadable resources contain media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

chapter |2 pages

Introduction

chapter Chapter 1|59 pages

MAXScript Basics

chapter Chapter 2|24 pages

Constructing User Interfaces

chapter Chapter 3|20 pages

The 3ds Max Interface

chapter Chapter 4|19 pages

Understanding Objects and Classes

chapter Chapter 5|31 pages

Transforms and Animation

chapter Chapter 6|15 pages

Working with MAXScript Objects