ABSTRACT

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.

The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.

The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.


chapter |11 pages

3ds Max Shortcuts

chapter |10 pages

Rendering Your Model

chapter |15 pages

Fixing Your Mistakes

chapter |13 pages

Creating the Barrel Texture Map

chapter |7 pages

The Role of the Normal Map

chapter C|9 pages

reating the High-Resolution Components

chapter |9 pages

Summary

chapter C|87 pages

reating the Rest of the Cogs

chapter |12 pages

Starting to Build the Character

chapter C|20 pages

utting in More Detail

chapter |67 pages

S ubdividing Your Model with TurboSmooth

chapter 2|15 pages

Final Tips

chapter |6 pages

G allery