ABSTRACT
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin).
The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.
Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.
The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.
TABLE OF CONTENTS
part |62 pages
Game Industry Primer
chapter |18 pages
The Production Process
chapter |16 pages
Understanding Preproduction
chapter |13 pages
Production in the Game Industry
chapter |12 pages
Postproduction
part |96 pages
Incorporating Cinematic Skills
chapter |14 pages
Writer
chapter |12 pages
Storyboard and Concept Art
chapter |16 pages
Cinematography for Games
chapter |16 pages
Producer
chapter |10 pages
Casting
chapter |13 pages
Directing
chapter |12 pages
Sound Design
part |50 pages
Creating Your Own Cinematic Project