ABSTRACT

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin).

The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.

Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.

The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

part |62 pages

Game Industry Primer

chapter |18 pages

The Production Process

chapter |16 pages

Understanding Preproduction

chapter |12 pages

Postproduction

part |96 pages

Incorporating Cinematic Skills

chapter |14 pages

Writer

chapter |12 pages

Storyboard and Concept Art

chapter |16 pages

Cinematography for Games

chapter |16 pages

Producer

chapter |10 pages

Casting

chapter |13 pages

Directing

chapter |12 pages

Sound Design

part |50 pages

Creating Your Own Cinematic Project

chapter |20 pages

Getting Started

chapter |16 pages

The Game Business

chapter |12 pages

Legal Issues