ABSTRACT

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

chapter 1|98 pages

Arcs – Organic Movement/Natural Motion

chapter 2|42 pages

Anticipation – Building the Action

chapter 3|22 pages

Animation Editing – Timing & spacing

chapter 4|30 pages

Animation Editing – Ease In & Ease Out

chapter 6|62 pages

Follow–Through and Overlapping Action

chapter 7|23 pages

Secondary Action – Enhancing the Shot

chapter 8|48 pages

Straight Ahead Action and Pose to Pose

chapter 10|35 pages

Appeal

chapter 11|40 pages

Squash and Stretch

chapter 12|58 pages

Exaggeration

chapter 13|9 pages

Conclusion