ABSTRACT

As patterns of media use become more integrated with mobile technologies and multiple screens, a new mode of viewer engagement has emerged in the form of connected viewing, which allows for an array of new relationships between audiences and media texts in the digital space. This exciting new collection brings together twelve original essays that critically engage with the socially-networked, multi-platform, and cloud-based world of today, examining the connected viewing phenomenon across television, film, video games, and social media.

The result is a wide-ranging analysis of shifting business models, policy matters, technological infrastructure, new forms of user engagement, and other key trends affecting screen media in the digital era. Connected Viewing contextualizes the dramatic transformations taking place across both media industries and national contexts, and offers students and scholars alike a diverse set of methods and perspectives for studying this critical moment in media culture.

chapter |15 pages

Introduction

Mapping Connections

part |79 pages

Industry Structure and Strategies

chapter |21 pages

Regulating Connected Viewing

Media Pipelines and Cloud Policy

chapter |22 pages

Second-Screen Theory

From the Democratic Surround to the Digital Enclosure

chapter |17 pages

Windows into the Digital World

Distributor Strategies and Consumer Choice in an Era of Connected Viewing

part |83 pages

Technology and Platforms

chapter |25 pages

Beyond Piracy

Understanding Digital Markets 1

chapter |20 pages

Transparent Intermediaries

Building the Infrastructures of Connected Viewing

part |73 pages

Content and Engagement

chapter |19 pages

Connected Viewing, Connected Capital

Fostering Gameplay Across Screens

chapter |15 pages

Connected Viewing on the Second Screen

The Limitations of the Living Room

chapter |17 pages

Streaming U

College Students and Connected Viewing