ABSTRACT
Virtual Reality in Geography covers "through the window" VR systems, "fully immersive" VR systems, and hybrids of the two types. The authors examine the Virtual Reality Modeling Language approach and explore its deficiencies when applied to real geographic environments. This is a totally unique book covers all the major uses and methods of virtual reality used by geographers. The authors have produced a CDROM that comes with the book of virtual reality images that will be a fascinating companion to the text. This book will be of great interest to geographers, computer scientists and all those interested in multimedia and computer graphics.
TABLE OF CONTENTS
part |2 pages
Part I Introduction to VR and technology
chapter 3|18 pages
Virtual archaeologies and the hyper-real
part |2 pages
Part II Virtual landscapes
chapter 13|15 pages
Providing context in virtual reality
part |2 pages
Part III Virtual cities
part |2 pages
Part IV ‘Other’ worlds