Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

chapter 1|10 pages


chapter 2|20 pages

Formal analyses of board games

chapter 3|20 pages

Theories of board-game psychology

chapter 4|18 pages

Perception and categorization

chapter 5|36 pages

Memory, knowledge, and representations

chapter 6|28 pages

Problem solving and decision making

chapter 7|22 pages

Learning, development, and ageing

chapter 8|16 pages

Education and training

chapter 10|18 pages

Methodology and research designs

chapter 11|4 pages