ABSTRACT

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding

chapter |6 pages

Introduction

chapter |26 pages

Getting Started with Unity

chapter |15 pages

Assets and Asset Management

chapter |26 pages

Scenes, Assets and Game Objects

chapter |16 pages

Terrain and Audio

chapter |26 pages

Lighting and Lightmapping

chapter |25 pages

Particle Systems and Shuriken

chapter |25 pages

Scripting with C#

chapter |28 pages

GUIs and Scripting

chapter |27 pages

Debugging and Post-processing

chapter |13 pages

Navigation and Pathfinding

chapter |33 pages

Animation and Mecanim

chapter |10 pages

Tips and Tricks