ABSTRACT
This book is unique in that its stress is not on the mastery of a programming language, but on the importance and value of interactive problem solving. The authors focus on several specific interest worlds: mathematics, computer science, artificial intelligence, linguistics, and games; however, their approach can serve as a model that may be applied easily to other fields as well. Those who are interested in symbolic computing will find that Interactive Problem Solving Using LOGO provides a gentle introduction from which one may move on to other, more advanced computational frameworks or more formal analysis. What is of primary importance, however, is the text's ability -- through its presentation of rich, open-ended problems -- to effectively cultivate crucial cognitive skills.
TABLE OF CONTENTS
part 1|90 pages
Fundamentals of Logo
part 2|47 pages
Mathematics
part 3|133 pages
Computer Science
part 4|80 pages
Artificial Intelligence
part 5|30 pages
Linguistics
part 6|85 pages
Games
part 7|30 pages
New Developments in Computers and Education