ABSTRACT

The Graphic Communication Handbook is a comprehensive and detailed introduction to the theories and practices of the graphics industry. It traces the history and development of graphic design, explores issues that affect the industry, examines its analysis through communications theory, explains how to do each section of the job, and advises on entry into the profession. The Graphic Communication Handbook covers all areas within the industry including pitching, understanding the client, researching a job, thumbnail drawings, developing concepts, presenting to clients, working in 2D, 3D, motion graphics and interaction graphics, situating and testing the job, getting paid, and getting the next job. The industry background, relevant theory and the law related to graphic communications are situated alongside the teaching of the practical elements.

Features include:

  • introductions that frame relevant debates
  • case studies, examples and illustrations from a range of campaigns
  • philosophical and technical explanations of topics and their importance.

chapter |7 pages

Introduction

chapter 2|28 pages

Broad Knowledge

chapter 3|12 pages

Getting Your First Job and Pitching

chapter 4|17 pages

Knowing Your Client

Fixing The Brief

chapter 5|21 pages

Research

chapter 7|23 pages

Roughing

The Thumbnail Stage

chapter 8|17 pages

Roughing

The Development Stage

chapter 9|16 pages

Roughing

The Presentation Stage

chapter 10|15 pages

Presenting to The Client

chapter 11|7 pages

Semantics and Graphic Languages

chapter 12|20 pages

Doing the Job

chapter 13|65 pages

Deploying the Job

chapter 14|14 pages

Situating the Job

chapter 15|18 pages

Testing the Job

A Rationale for Why Testing the Completed Job is Worth It

chapter 16|16 pages

Getting Paid (and More)

chapter 17|18 pages

Getting the Next Job

Self- and Other Publicity

chapter 18|17 pages

The Future