ABSTRACT

The second edition of this innovative textbook introduces students to the ways that society shapes our many forms of entertainment and in turn, how entertainment shapes society. Entertainment and Society examines a broad range of types of entertainment that we enjoy in our daily lives – covering new areas like sports, video games, gambling, theme parks, travel, and shopping, as well as traditional entertainment media such as film, television, and print. A primary emphasis is placed on the impact of technological and cultural convergence on innovation and the influence of contemporary entertainment.

The authors begin with a general overview of the study of entertainment, introducing readers to various ways of understanding leisure and play, and then go on to trace a brief history of the development of entertainment from its live forms through mediated technology. Subsequent chapters review a broad range of theories and research and provide focused discussions of the relationship between entertainment and key societal factors including economics and commerce, culture, law, politics, ethics, advocacy and technology. The authors conclude by highlighting innovations and emerging trends in live and mediated entertainment and exploring their implications for the future.

The new edition features updated examples and pedagogical features throughout including text boxes, case studies, student activities, questions for discussion, and suggestions for further reading.

part |2 pages

PART 1 INFLUENCES: THEORETICAL FRAMEWORKS AND GUIDING PRINCIPLES

chapter 1|19 pages

ENTERTAINMENT EVERYTHING

chapter 2|27 pages

OUR CONVERGENCE CULTURE

chapter 3|31 pages

UNDERSTANDING ENTERTAINMENT AUDIENCES

chapter 4|30 pages

DRAMA AND STORYTELLING

chapter 5|31 pages

ENTERTAINMENT EFFECTS

part |2 pages

PART 2: IMPACTS: SOCIETAL CAUSES AND EFFECTS

chapter 7|33 pages

BRANDED ENTERTAINMENT AND THEMING

chapter 9|39 pages

ETHICS IN THE INFOTAINMENT AGE

chapter 10|31 pages

RELIGION AND SOCIALIZATION

chapter 11|30 pages

ETHNICITY, CULTURE, AND GLOBALIZATION

chapter 12|38 pages

SIN CITY: VIOLENCE, SEX, DRUGS, AND GAMBLING

part |2 pages

PART 3: INNOVATIONS: CONTEMPORARY TRENDS AND PRACTICES

chapter 14|36 pages

MEDIA ENTERTAINMENT

chapter 15|25 pages

LIVE ON OUR STAGE: THE PERFORMING ARTS

chapter 16|34 pages

TRAVEL, ATTRACTIONS, AND RECREATION

chapter 17|31 pages

NEW MEDIA AND FUTURETAINMENT