ABSTRACT

Behavioral scientists use computers in virtually all their work—from data collection to analysis, presentation, and simulation. However, there has been no book written to date specifically for behavioral scientists on how to program with a general-purpose programming language. MATLAB for Behavioral Scientists is a tremendously valuable textbook that walks behavioral scientists through the computer programming process, using terms that are relevant to their concerns and appreciating their special programming needs.
 
Author David A. Rosenbaum, a cognitive psychologist with a Ph.D. in experimental psychology, introduces Matrix Laboratory (MATLAB), a powerful computer programming language with an active community of users engaged in many branches of science and engineering. Among its many attractive features, MATLAB offers high-level commands for performing calculations with large as well as small data sets and for generating publication-quality graphics. Throughout the text, Rosenbaum presents each new principle with one or more illustrations of usable code. In addition, each chapter begins with suggestions regarding which actions to perform, followed by the commands required to do so. The book easily functions as a reference source so that readers can turn to a section of interest and quickly obtain the information desired. An accompanying Web site lists programs and code output, complete with color, motion, and sound.
 
This textbook will grant behavioral scientists the intellectual freedom to perform virtually any computational function in solving problems, and consequently may allow practitioners to think, write, and speak more clearly.

chapter 1|16 pages

Introduction

chapter 2|12 pages

Interacting With MATLAB

chapter 3|19 pages

Matrices

chapter 4|25 pages

Calculations

chapter 5|20 pages

Contingencies

chapter 6|26 pages

Input–Output

chapter 7|12 pages

Data Types

chapter 8|16 pages

Modules and Functions

chapter 9|32 pages

Plots

chapter 10|12 pages

Lines, Shapes, and Images

chapter 11|25 pages

Three-Dimensional Graphics

chapter 12|7 pages

Animations

chapter 13|11 pages

Sound

chapter 14|3 pages

Going On

chapter 15|1 pages

References

chapter 16|14 pages

Solutions To Selected Problems