ABSTRACT

'E-learning is integral to on-site education institutions worldwide, and the rapid explosion of interest in the subject means that this timely, cutting-edge book will be an instant and indispensable resource. Among educators, the development of reusable learning objects made accessible via the internet is ever more important to teaching and learning.

This book provides a comprehensive look at a state-of-the-art online education, and presents advice on the creation, adaptation and implementation of learning objects and metadata. Including articles written by some of the leading innovators in the field, this book takes the reader through:

  • designing effective learning objects;
  • creating learning objects;
  • transforming existing content into reusable learning objects;
  • building a metadata management system.

This book will be essential reference material for learning technologists, course developers at learning institutions, postgraduate students, teachers and learners in the field of e-learning.'

chapter |16 pages

Introduction

part I|65 pages

Learning Objects and Metadata

chapter 1|11 pages

Learning Objects

Resources for learing worldwide

chapter 5|11 pages

Learning objects revisited

part II|71 pages

Constructing and Creating Learning Objects

chapter 7|6 pages

Learning objects

Construction and creation

chapter 8|12 pages

Signs and objects

Modelling learning objects on Peirce's theory of signs

chapter 10|10 pages

Reuse, portability and interoperability of learning content

Or, why educational modelling languages?

part III|67 pages

Contextualization and Standardization of Learning Objects

chapter 15|13 pages

Moving further in e-learning standardization

Towards a reference architecture

chapter 16|15 pages

Reusable learning objects

Designing metadata management systems supporting interoperable learning object repositories

part IV|54 pages

Learning Object Profiles, Applications and Models

chapter 17|11 pages

CanCore

Guidelines for learning object metadata

chapter 18|8 pages

POOL, POND and SPLASH

Portals for online objects for learning

chapter 19|10 pages

The Edutella P2P network

Supporting democratic e-learning and communities of practice

part V|70 pages

From the Semantic Web to EML and Instructional Engineering