ABSTRACT

Design and create functional applications that interact with remote data sources. You get a thorough introduction to the latest Flash Builder tools learning how you can use the built-in wizards, MXML or pure ActionScript 3 to build information-rich applications for the browser or AIR applications. Hand's on tutorials guide you through each iteration including building user interaction, charting, incorporating audio and video, customizing the UI; and a code repository provides re-usable code that you can modify and deploy in your own applications.

part |2 pages

SECTION 1

chapter |1 pages

YOUR FIRST INFORMATION-RICH APPLICATION

chapter |1 pages

Overview

chapter 5|1 pages

Installing the Flex SDK

chapter |3 pages

Overview of Flash Builder

chapter 9|2 pages

How to Run/Debug

chapter 11|1 pages

The Application Tag

chapter |12 pages

Containers

chapter |22 pages

Methods

chapter |1 pages

States

chapter 47|4 pages

Login and Register with States

chapter 51|12 pages

Importing a Service

chapter |1 pages

PROJECT 1: MUSIC STORE BROWSER

chapter 69|4 pages

Adding Backend Capabilities

chapter 73|6 pages

Connecting Backend to User Interface

chapter 79|2 pages

Possible Improvements

part |2 pages

SECTION 2

chapter |9 pages

BUILDING USER INTERACTION

chapter |23 pages

Events in ActionScript 3

chapter 115|2 pages

Conditional Breakpoints

chapter |10 pages

PROJECT 2: TWEETS ON A MAP

chapter 127|10 pages

Displaying Information on a Map

part |2 pages

SECTION 3

chapter |3 pages

CHARTING AND MULTIMEDIA

chapter |2 pages

Bubble Charts

chapter |9 pages

Plot Charts

chapter 153|12 pages

Backend Interaction

chapter 165|2 pages

ILOG Elixir

chapter 167|3 pages

Playing an Audio File

chapter |4 pages

Building a Basic MP3 Player

chapter |1 pages

Conclusion

chapter |7 pages

PROJECT 3: YOUTUBE INSPECTOR

chapter |7 pages

Showing the Video

part |2 pages

SECTION 4

chapter |1 pages

BUILDING AIR APPLICATIONS

chapter |16 pages

Architecture of an AIR Application

chapter |25 pages

Detect Storage Devices

chapter |4 pages

PROJECT 4: FLICKR WITH CACHE

chapter 237|10 pages

Creation of the Item Renderer

part |2 pages

SECTION 5

chapter |18 pages

CUSTOMIZING THE USER INTERFACE

chapter 267|5 pages

Skinning in Adobe Illustrator

chapter |10 pages

Skinning in Flash Catalyst

chapter |1 pages

Conclusion

chapter |4 pages

PROJECT 5: CUSTOMIZING PROJECTS

chapter 287|8 pages

Creating the Application Skin