ABSTRACT

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.

In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

chapter |3 pages

Introduction

chapter |1 pages

Acknowledgments

part |2 pages

Part 1: Transmedia Storytelling

chapter 1|7 pages

What Is Transmedia?

chapter 2|7 pages

Once Upon a Time . . . : What is a Story?

chapter 4|14 pages

Into the Rabbit Hole: Depth and Choice

part |2 pages

Part 2: Comics: The Creation and Evolution of a Medium

chapter 6|6 pages

The Elements of Comics Storytelling

chapter 7|3 pages

The Funnies, 1933–1938

chapter 10|4 pages

Adaptation in the Golden Age

chapter 12|9 pages

Into the Silver Age, 1956–1961

chapter 13|14 pages

Flame On! The Rise of the Marvel Universe

chapter 14|3 pages

Adaptation in the Silver Age, 1956–1961

chapter |3 pages

INTERLUDE Formatting the Comics Script

chapter 17|8 pages

The Battle of Generations

chapter 18|7 pages

Marvel Phase Two

chapter 19|4 pages

Adaptation in the Bronze Age

chapter 20|7 pages

Original Voices: Comics as Life

chapter |2 pages

INTERLUDE The Art

chapter 22|5 pages

1986

chapter 24|7 pages

Legacy: The Hero’s Journey Ends

chapter 26|12 pages

Today

part |2 pages

Part 3: Comics and Convergence

chapter 27|4 pages

Convergence

chapter 28|17 pages

Comics and Film

chapter 29|10 pages

Comics and Animation

chapter 30|13 pages

Comics and Video Games

chapter 31|4 pages

Collaboration

chapter |2 pages

Conclusion