ABSTRACT

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.

The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience.

Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

chapter |22 pages

Introduction

Exploring transgressions in games

part 1|60 pages

Transgression in games

chapter 1|19 pages

Old term, new game

chapter 2|22 pages

Form and content of transgressive games

chapter 3|17 pages

Transgressive games

An overview

part 2|63 pages

Experiences with transgressive games

part 3|46 pages

Games and transgressive aesthetics

chapter 7|23 pages

The carnivalesque aesthetics of games

chapter 8|21 pages

Game aesthetics and the sublime

chapter |13 pages

Conclusions

A theory of the paradox of transgression in games