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      Book

      Critical Encounters with Immersive Storytelling
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      Book

      Critical Encounters with Immersive Storytelling

      DOI link for Critical Encounters with Immersive Storytelling

      Critical Encounters with Immersive Storytelling book

      Critical Encounters with Immersive Storytelling

      DOI link for Critical Encounters with Immersive Storytelling

      Critical Encounters with Immersive Storytelling book

      ByAlke Gröppel-Wegener, Jenny Kidd
      Edition 1st Edition
      First Published 2019
      eBook Published 23 January 2019
      Pub. Location New York
      Imprint Routledge
      DOI https://doi.org/10.4324/9780429055409
      Pages 144
      eBook ISBN 9780429055409
      Subjects Arts, Humanities
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      Gröppel-Wegener, A., & Kidd, J. (2019). Critical Encounters with Immersive Storytelling (1st ed.). Routledge. https://doi.org/10.4324/9780429055409

      ABSTRACT

      A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives.

      Critical Encounters with Immersive Storytelling considers exciting new forms of storytelling that are emerging in contemporary popular culture. Here, immersion is being facilitated in a variety of ways and in a multitude of contexts, from 3D cinema to street games, from immersive theatre plays to built environments such as theme parks, as well as in a multitude of digital formats. The book explores diverse modes and practices of immersive storytelling, discussing what is gained and lost in each of these ‘genres’. Building on notions of experience and immersion, it suggests a framework within which we might begin to understand the quality of being immersed. It also explores the practical and ethical aspects of this exciting and evolving terrain.

      This accessible and lively study will be of great interest to students and researchers of media studies, digital culture, games studies, extended reality, experience design, and storytelling.

      TABLE OF CONTENTS

      chapter 1|20 pages

      Introduction

      The Seductive Power of Immersion

      chapter 2|39 pages

      Layers of Experience

      chapter 3|25 pages

      Traces

      A Case Study

      chapter 4|19 pages

      Against Immersion?

      chapter 5|3 pages

      Conclusion

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