ABSTRACT

Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides.

The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry.

Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.

chapter |5 pages

Volume Introduction

chapter 1|15 pages

Sound design thinking

chapter 3|19 pages

Mapping Space and Time in the Soundtrack

Embodied Cognition and the Soundtrack's Spatiotemporal Contract

chapter 4|18 pages

Measuring People's Cognitive and Emotional Response

Psychophysiological Methods to Study Sound Design

chapter 5|20 pages

Watching and Evaluating Simultaneously

An Approach to Measure the Expressive Power of Sound Design in a Moving Picture

chapter 8|26 pages

Designing and Reporting Research on Sound Design and Music for Health

Methods and Frameworks for Impact

chapter 9|18 pages

Practice-led and Interdisciplinary Research

Investigating Affective Sound Design

chapter 11|26 pages

The Soundscape Approach

New Opportunities in Sound Design Practice

chapter 16|14 pages

Revealing Industry Culture

A Cultural Ethnographic Approach to Postproduction Sound

chapter 17|27 pages

Sound Design as Viewed by Sound Designers

A Questionnaire About People, Practice and Definitions

chapter 19|23 pages

The Bold and the Beautiful Methods of Sound Experience Research

An Introduction to Mixing the Qualitative and Quantitative Study of the Subjective Experience of Sound and Music in Video Games