ABSTRACT

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.

In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.

Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

chapter |6 pages

Introduction

chapter 1|8 pages

Studying Video Games

chapter 2|16 pages

The Game Industry

chapter 3|30 pages

What Is a Game?

chapter 4|60 pages

History

chapter 5|36 pages

Video Game Aesthetics

chapter 6|44 pages

Video Games in Culture

chapter 7|40 pages

Narrative

chapter 9|34 pages

Video Games and Risks