ABSTRACT
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.
This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.
Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
TABLE OF CONTENTS
chapter 1|14 pages
Architecture and Urban Planning? Game On!
part I|1 pages
(Co)-Design Games
chapter 2|15 pages
Room for Play in Architecture
chapter 3|15 pages
Urban Transition
chapter 4|13 pages
The Office Scrabble Game
part II|1 pages
(Co)-Design and Educational Games
part III|1 pages
Educational Games
chapter 10|10 pages
Design as Crossword-Puzzle Solving
chapter 11|11 pages
The Modern Architecture Game
part IV|1 pages
Educational and Research Games
chapter 12|12 pages
Energy Geogame ‘E-Footprints’
chapter 13|15 pages
Spector – The Sustainability Inspector
part V|1 pages
Research Games
part VI|1 pages
(Co)-Design, Educational, and Research Games