ABSTRACT
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda’s mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.
TABLE OF CONTENTS
chapter |13 pages
Introduction
part |48 pages
Foundations
part |53 pages
The Legend of Zelda
chapter 4|16 pages
The Hero of Faёrie
part |51 pages
There’s Something Mything Here
chapter 7|17 pages
“You Played the Ocarina Again, Didn’t You!!”
chapter 8|17 pages
A Link Across Adventures
part |53 pages
The Legend of Pedagogy