ABSTRACT

This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, until now, been dominated by business and management perspectives.

Bringing together leading esports experts from Europe, North America, and Australia, the book provides new sociological analyses that define and locate esports in social studies. It explores key issues in esports and in the wider sociology of sport, including gender equity, diversity, cheating and doping, physical and mental health, and issues related to the governance of esports. Presenting new empirical research alongside critical, theoretical perspectives, the book addresses themes such as digitalisation, technology, equality, innovation, and welfare, suggesting directions for future research and highlighting implications for practice and development in the esports industry.

This is essential reading for advanced students, researchers, and practitioners working in esports, the sociology of sport, gaming studies, media studies, sociology, or the interaction of ICT and wider society.

part I|28 pages

Setting the scene

chapter Chapter 1|8 pages

Introduction to social issues in esports

chapter Chapter 2|18 pages

Social issues in esports

Current and emerging trends in research

part II|52 pages

Gender

chapter Chapter 5|16 pages

The importance of female characters in esports

A quantitative analysis of players' perceptions of gendered character representations in sports video games

part III|48 pages

Mental health and integrity issues

chapter Chapter 6|18 pages

Stress and coping in esports

chapter Chapter 8|14 pages

‘Virtually cycling'

The impact of technology, cheating, and performance enhancement in bicycle e-racing

part IV|34 pages

Diversity and inclusion

chapter Chapter 10|15 pages

The Olympic Movement and esports governance

Finding the right way of cooperating for diversity, equity, and inclusion

part V|10 pages

Conclusion

chapter Chapter 11|8 pages

Conclusion

Moving forward in research on social issues in esports