ABSTRACT

This volume surveys the key histories, theories and practice of artists, musicians, filmmakers, designers, architects and technologists that have worked and continue to work with visual material in real time.

Covering a wide historical period from Pythagoras’s mathematics of music and colour in ancient Greece, to Castel’s ocular harpsichord in the 18th century, to the visual music of the mid-20th century, to the liquid light shows of the 1960s and finally to the virtual reality and projection mapping of the present moment, Live Visuals is both an overarching history of real-time visuals and audio-visual art and a crucial source for understanding the various theories about audio-visual synchronization. With the inclusion of an overview of various forms of contemporary practice in Live Visuals culture – from VJing to immersive environments, architecture to design – Live Visuals also presents the key ideas of practitioners who work with the visual in a live context.

This book will appeal to a wide range of scholars, students, artists, designers and enthusiasts. It will particularly interest VJs, DJs, electronic musicians, filmmakers, interaction designers and technologists.

chapter |5 pages

Introduction

The Long History of Moving Images Becoming Alive

part I|126 pages

The History of Live Visuals

chapter 1|32 pages

Inventing Instruments

Colour-Tone Correspondence to Colour-Music Performance (Pre-1900)

chapter 3|27 pages

Liquid Visuals

Late Modernism and Analogue Live Visuals (1950–1985)

chapter 4|20 pages

Scratch Video and Rave

The Rise of the Live Visuals Performer (1985–2000)

part II|154 pages

The Theory of Live Visuals

chapter 7|30 pages

Live Visuals in Theory and Art

chapter 8|14 pages

Live Visuals

Technology and Aesthetics

chapter 9|32 pages

AVUIs

Audio-Visual User Interfaces: Working With Users to Create Performance Technologies

part III|87 pages

The Practice of Live Visuals

chapter 14|17 pages

Architectural Projections

Changing the Perception of Architecture With Light

chapter 15|22 pages

Design and Live Visuals

chapter |3 pages

Afterword