ABSTRACT
Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines. With today’s institutional programs and faculty leveraging cutting-edge virtual, augmented, and mixed reality opportunities to teach and promote achievement goals, it is imperative that new research into these technologies speaks directly to their challenges and affordances within broad academic settings. This book showcases real-world examples of faculty members who chronicle and develop their use of VR tools across learning contexts and student populations by creating their own digital experiences, adapting open-source tools, integrating commercial products, amplifying crucial course content, analyzing outcomes data, and more. Nontechnical readers will come away with a new understanding of key terms and concepts associated with virtual reality and essential heuristics for evaluating the ethical implications of immersive approaches.
TABLE OF CONTENTS
part Section One|48 pages
Introduction
part Section Two|242 pages
The Case Studies
chapter 3|19 pages
Teaching Conscientious Design
chapter 4|13 pages
Virtual Reality Technology in Norwegian Teacher Education
chapter 7|15 pages
Enacting Equity and Ethics through VR in the Public Speaking Classroom
chapter 8|19 pages
Using Virtual Reality to Immerse Students in the Middle Passage
chapter 11|21 pages
Access and Opportunity
chapter 14|23 pages
Digital Dinosaurs
chapter 16|21 pages
Mission, Morals and the Metaverse
part Section Three|46 pages
Further Explorations