ABSTRACT
In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences.
This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies – including virtual reality, augmented reality, interactive (multisensory) installations, and AI – alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect.
Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.
TABLE OF CONTENTS
part I|99 pages
Presence as Immersion, Embodiment, and Multisensory Experiences
chapter 3|19 pages
Presence in Immersive Museum Exhibitions
chapter 6|18 pages
Reconfiguring the Viewer
part II|65 pages
Affective Presence and Absence
chapter 7|20 pages
Affective Presence through 3D Printing
chapter 8|17 pages
Technology and Presence in a Museum of Trauma
chapter 9|12 pages
Breathe
part III|80 pages
Spatio-Temporal Presence