The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today – from pre-production to digital character creation, building a stage, choosing LED panels, setting up Brain Bars, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.

Current and forward-looking, this book covers everything one may need to know to execute a successful virtual production project – including when it is best to use virtual production and when it is not. More than 80 industry leaders in all fields of virtual production share their knowledge, experiences, techniques, and best practices. The text also features charts, technical drawings, color images, and an extensive glossary of virtual production terms.

The VES Handbook of Virtual Production is a vital resource for anyone wishing to gain essential knowledge in all aspects of virtual production. This is a must-have book for both aspiring and veteran professionals. It has been carefully compiled by the editors of The VES Handbook of Visual Effects.

chapter |4 pages


Miles Perkins, Industry Manager, Film and Television at Epic Games

chapter 1|14 pages

What Is Virtual Production

chapter 4|8 pages

How to Shoot and Edit Animation Using Live-Action Virtual Production

Adam Maier and Paul Fleschner – Reel FX and Connor Murphy – The Third Floor

chapter 5|35 pages


chapter 7|32 pages

VAD (Virtual Art Department)

chapter 8|20 pages

Digital Asset Creation

chapter 9|12 pages

Volumetric Capture for Humans

chapter 11|5 pages

How to Capture Environments for LED Walls

chapter 12|11 pages

Process Work on LED Stage

chapter 13|8 pages

Projects Shot on an LED Stage

chapter 16|26 pages

LED Display Technology and Hardware

chapter 17|9 pages

Volume Control – Brain Bar Labor

chapter 18|6 pages

Software for Virtual Production

chapter 19|18 pages

Cameras for Virtual Production

chapter 20|12 pages

Camera Tracking for Virtual Production

chapter 21|8 pages

Introduction to Color Management for LED Walls

Rod Bogart – Epic Games

chapter 24|3 pages

Epic Training (Unreal Engine)

chapter 26|28 pages

The Future of Virtual Production