ABSTRACT
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.
TABLE OF CONTENTS
part 1|27 pages
Theoretical and methodological perspectives
part 2|43 pages
Commercial and industrial applications
part 3|52 pages
Role playing
part 4|64 pages
Computerized applications
part 5|48 pages
Activities and exercises
part 6|23 pages
Current awareness