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3D Printing Basics for Entertainment Design

Book

3D Printing Basics for Entertainment Design

DOI link for 3D Printing Basics for Entertainment Design

3D Printing Basics for Entertainment Design book

3D Printing Basics for Entertainment Design

DOI link for 3D Printing Basics for Entertainment Design

3D Printing Basics for Entertainment Design book

ByAnne E. McMills
Edition 1st Edition
First Published 2017
eBook Published 28 November 2017
Pub. Location New York
Imprint Routledge
DOI https://doi.org/10.4324/9781315108698
Pages 434
eBook ISBN 9781315108698
Subjects Arts
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McMills, A.E. (2017). 3D Printing Basics for Entertainment Design (1st ed.). Routledge. https://doi.org/10.4324/9781315108698

ABSTRACT

Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important questions about these emerging practices:

 

· How can we use 3D fabrication to make the design and production process more efficient?

· How can it be used to create useful and creative items?

· Can it save us from digging endlessly through thrift store shelves or from yet another late-night build?

· And when budgets are tight, will it save us money?

 

This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints.

Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.

 

TABLE OF CONTENTS

part I|50 pages

The Basics

chapter 1|26 pages

Methods of 3D Printing

chapter 2|22 pages

Choosing a 3D Printer

part II|134 pages

Workflow

chapter 3|20 pages

Acquiring a Model

chapter 4|32 pages

Creating your own 3D Model

chapter 5|32 pages

Fixing and Finalizing

chapter 6|34 pages

Printing

chapter 7|12 pages

Troubleshooting

part III|171 pages

The Entertainment Industry

chapter 8|46 pages

Scenic Applications

chapter 9|37 pages

Costume Applications

chapter 10|34 pages

Character Design and Fabrication

chapter 11|14 pages

Exhibit Design

chapter 12|37 pages

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