ABSTRACT
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.
KEY FEATURES
- Contains 42 chapters from 50 of the game industry’s top developers and researchers.
- Provides real-life case studies of game AI in published commercial games.
- Covers a wide range of AI in games, with topics applicable to almost any game.
- Includes downloadable demos and/or source code, available at https://www.gameaipro.com
SECTION EDITORS
Neil Kirby General Wisdom
Alex Champandard Architecture
Nathan Sturtevant Movement and Pathfinding
Damian Isla Character Behavior
Kevin Dill Tactics and Strategy; Odds and Ends
TABLE OF CONTENTS
section I|83 pages
General Wisdom
section II|103 pages
Architecture
chapter 10|18 pages
From Behavior to Animation
section III|100 pages
Movement and Pathfinding
section IV|80 pages
Tactics and Strategy
section V|80 pages
Character Behavior
section VI|48 pages
Odds and Ends