ABSTRACT
Human interaction with technology is constantly evolving, with rapid developments in online interaction, gaming, and artificial intelligence all impacting upon and altering our behaviour. The speed of this change has led to an urgent need for a new field of study, cyberpsychology, in order to investigate the ways in which human behaviour is affected by the addition of technology, and the benefits and risks thereof.
Cyberpsychology and Society does not offer a description of or justification for the field of study, but is rather a presentation of some of the most recent research in many key sub-topics within the area. Based on the work being done in the Institute of Art, Design and Technology (IADT) in Dublin, Ireland, Cyberpsychology and Society brings together a unique collection of writings by contributors on cyberpsychology in relation to health, education, gaming, consumer behaviour, and social change in an online world. The book focuses on the impact of societies’ increasing interaction with technology, and is a presentation of some of the most recent research in the area.
Describing cutting-edge research while employing a tone which is accessible to both students and academic staff, this book is an invaluable resource for students, researchers and academics of cyberpsychology and related areas.
TABLE OF CONTENTS
part 1|54 pages
Cyberpsychology and wellbeing
chapter 1|11 pages
The Therapeutic Relationship in Therapy Delivered via Email
part 2|55 pages
Cyberpsychology and social change
chapter 5|14 pages
Labyrinth of Passion on Facebook
chapter 6|11 pages
Cybertrends
chapter 8|17 pages
Public Wi-Fi and Risk
part 3|45 pages
Cyberpsychology and the gaming society
chapter 9|14 pages
Predictors of Video Game Addiction
chapter 11|13 pages
Moving through the Uncanny Valley
chapter 12|9 pages
Violent App Games and the General Aggression Model
part 4|59 pages
Cyberpsychology and consumer behaviour