ABSTRACT

Entertainment tourism has recently become more popular. Entertainment attractions encourage tourists to travel around the world to have fun and are an important part of many gaming destinations. This book explores the tourist experience in entertainment destinations. It introduces and outlines the concept of entertainment and tourism in the global environment, focusing on entertainment tourism development in Las Vegas, USA and Macau, China. Macau has become one of the most famous gaming destinations in the world, now surpassing Las Vegas in terms of gaming revenue. This book explores the market for entertainment tourism market and major trends, such as Virtual Reality, as well as the experience of tourists using entertainment products.

This book is a valuable resource not only for social science researchers, but also for those in related fields, such as entertainment service providers and tourism officers, among many others.

chapter 1|8 pages

An introduction to entertainment tourism

chapter 2|8 pages

History of entertainment tourism

chapter 3|11 pages

Entertainment tourism development

chapter 4|7 pages

Entertainment tourism management

chapter 5|7 pages

Trends of entertainment tourism

chapter 6|21 pages

Entertainment product evaluation

A case of tourist experience in Macau