Architects, landscape designers, builders, gardeners and teachers have all at some time been called upon to design a play area. Unfortunately, this diversity has not resulted in a similar diversity of design solutions for this very problematic task. Despite a proliferation of 'how to' books on this subject, playgrounds have remained virtually the same throughout the world since their creation over a century ago. This is not a 'how to' design book. Instead, based on thirty years' experience as a specialist play area designer, Barbara Hendricks details a radically new approach, applying cutting-edge thinking from child development and child psychology to find innovative design solutions, challenging the established notions of play provision. Covering key sociological, public policy, environmental and design issues, this book provides designers with an exploration of and guide to, designing from a 'child's eye' view of the world. Beautifully crafted and copiously illustrated with numerous examples of recently designed playgrounds, this book is not only stimulating and informative, but fun to read and seriously playful in itself. This second edition brings the text up to date from 2001 to 2010 with added discussion about new ideas for play area designs and what has not worked in the past decade.

chapter 1|6 pages

Designing for Play

chapter 2|6 pages

People Play

chapter 5|14 pages

Society’s Criteria

chapter 6|18 pages

Children’s Criteria

chapter 7|18 pages

Designer’s Criteria

chapter 8|26 pages

A Balancing Act: Putting it All Together

chapter 10|28 pages

Play Areas at Public Parks – Unsupervised

chapter 11|14 pages

Designing for Play at School

chapter 13|10 pages

Magic in the Play Area

chapter 14|12 pages

Playing with the Future