Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked.

Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education.

This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.

chapter |4 pages


part I|2 pages

The Design Process

chapter 1|118 pages

The Research and Design Process

part II|2 pages

Child Development

chapter 2|33 pages

Development Stages

chapter 3|32 pages

Physical Development

chapter 4|40 pages

Cognitive Development

chapter 5|39 pages

Social and Emotional Development

part III|2 pages

Childhood Today

chapter 6|50 pages


chapter 7|31 pages


chapter 8|41 pages

Children’s Spaces

chapter 9|42 pages

Children’s Media and Technology