Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts.

Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

part 1|52 pages

Hybrid Learning

chapter 1|32 pages

Breaking the Barriers of Space and Time

chapter 2|18 pages

Hybrid Learning

part 2|71 pages

Game Science

chapter 3|26 pages

Play, Games, and Motivation

part 3|87 pages

Transforming Practice and Trends to Consider

chapter 5|38 pages

Game Science in Hybrid Learning Spaces

chapter 6|27 pages

Hybrid and Gamified Learning Framework

chapter 7|20 pages

Hybridity, Gamefulness, and Beyond