ABSTRACT
This book presents novel and interesting ways of teaching archaeological concepts and processes to college and university students. Seeking alternatives to the formal lecture format, the various contributions seek better ways of communicating the complexities of human behavior and of engaging students in active learning about the past. This collection of imaginative exercises designed by 20 master instructors on three continents includes role-playing, games, simulations, activities, and performance, all designed to teach archaeological concepts in interesting and engaging ways.
TABLE OF CONTENTS
part I|32 pages
Role Play
part II|46 pages
Games
part III|44 pages
Simulations
part IV|66 pages
Hands-on Activities
part V|30 pages
Creative Construction and Performance
part VI|20 pages
Critical Reflection