ABSTRACT

The public’s fascination with archaeology has meant that archaeologists have had to deal with media more regularly than other scholarly disciplines. How archaeologists communicate their research to the public through the media and how the media view archaeologists has become an important feature in the contemporary world of academic and professional archaeologists. In this volume, a group of archaeologists, many with media backgrounds, address the wide range of questions in this intersection of fields. An array of media forms are covered including television, film, photography, the popular press, art, video games, radio and digital media with a focus on the overriding question: What are the long-term implications of the increasing exposure through and reliance upon media forms for archaeology in the contemporary world? The volume will be of interest to archaeologists and those teaching public archaeology courses.

chapter 1|56 pages

Introduction

Archaeology and the Media

part I|42 pages

Archaeology's Reception of the Media

chapter 2|20 pages

An Archaeological Fashion Show

How Archaeologists Dress and How they are Portrayed in the Media

chapter 3|20 pages

Not Archaeology and the Media

part II|42 pages

Translating Archaeological Narratives

chapter 5|10 pages

In the Camera's Lens

An Interview with Brian Fagan and Francis Pryor

chapter 6|16 pages

Darkness Disseminated

Lennart Larsen's Images as Photojournalism, Pop Archaeology, and Works of Art

part III|34 pages

Has the Media Changed Archaeology?

chapter 8|10 pages

Great War, Great Story

A Personal View of Media and Great War Archaeology

part IV|68 pages

Visual Archaeology

chapter 9|14 pages

Screening Biases

Archaeology, Television, and the Banal

chapter 10|20 pages

‘Worldwonders' and ‘Wonderworlds'

A Festival of Archaeological Film

chapter 11|16 pages

Faking It

Why the Truth is so Important for TV Archaeology

chapter 12|16 pages

The Iconography of Exhumation

Representations of Mass Graves from the Spanish Civil War

part V|38 pages

Archaeology, The Media, and the Digital Future

chapter 13|18 pages

The Past as Playground

The Ancient World in Video Game Representation